VERSION LEDGER / PUBLIC DEMO

Warhammer Survivors demo

Warhammer Survivors has an October 2026 public demo and a full game planned for 10 November 2026. The October build is the current playable boundary; use it to compare versions, report bugs, and separate demo behavior from final launch balance.

Open record: DemoCurrent public build
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VERSION LEDGER / PUBLIC DEMO

The current public boundary

The October demo is the current public build. It adds Legend of Catachan and Lyssa Revenya to the named playable picture and keeps the crossover between Warhammer 40,000 and Age of Sigmar visible. The named heroes show the current playable picture, but they do not establish the final roster, unlock conditions, or balance values.

The full game is planned for 10 November 2026. Until then, treat complete-game features as planned and check the relevant storefront for current availability. Use the October build as the reference point when reporting what you see.

Earlier public demos reached 130,000 players and then passed 190,000 in July. Those are public reach figures, not proof of sales, retention, payment, or a guaranteed launch outcome.

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VERSION LEDGER / PUBLIC DEMO

How to send useful feedback

Report bugs with the build, platform, location, action, expected result, observed result, and a repeatable sequence. Keep a screenshot or short clip when the problem involves a visual effect, battlefield state, or unexpected weapon relationship.

The most useful feedback is concrete and bounded. “Burning felt wrong” is a starting feeling; “after applying Burning, enemies moved faster and the movement pressure changed in this location” gives a team something to investigate. A report does not guarantee a response time or a particular change. Add the exact weapon, foe, or battlefield when the effect only appears in one relationship.

Keep each observation tied to its build label. Champions, weapons, foes, battlefields, and status effects can retain the same names while their version-specific behavior changes.

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VERSION LEDGER / PUBLIC DEMO

A practical demo reading order

Check the build boundary before reading a feature claim. The October demo is the current public build, the full game is planned for 10 November 2026, and the named heroes added to the demo describe the current playable picture rather than a complete launch roster. This check prevents most accidental overstatement.

Next, separate reach from product state. The June and July player milestones show meaningful public reach, but they do not establish sales, retention, or final launch performance. The same distinction applies to a showcase: a video can show a character or setting without establishing every rule behind it.

For a bug report, record the version, platform, location, action, expected result, observed result, and a repeatable sequence. A report that says when the issue appears is more useful than one that only assigns a feeling to an effect or weapon. Add a short clip when the problem is visual and preserve the exact wording of any on-screen message. Note whether the issue appears while moving through crowd pressure, after a status effect, or when a weapon relationship changes.

For a content question, start with the dated update and then open the matching topic. Champions gives the character context, Weapons gives the named arsenal record, Status Effects gives the consequence, and Progression gives the loop position. The demo date tells you which version boundary applies.

A player returning after several weeks can use the same sequence without relearning the whole game. Confirm the newest demo label, decide whether the question concerns a hero, weapon, foe, effect, or reward, then read its universe, role, faction, or run context.

Keep a personal note tied to the build label when testing. Record the champion, weapon, effect, battlefield, and exact action involved, then compare the note with the next build update. That gives feedback a durable reference point and keeps a demo observation separate from a claim about the final game. Burning can speed enemies, Poisoned can slow them, Oiled increases fire damage, and Berserk raises attack frequency through Frenzon, so name the effect when it matters. A Burning observation from the October demo is a version-tied result, not a promise about the November launch balance.

The public demo is also a good place to learn the game's deliberate control rhythm. Movement is the active choice while attacks auto-aim, so a test note can describe both the build decision and the path taken through pressure. That makes a report about Burning, Poisoned, a weapon, or a foe more precise without requiring final balance numbers. An October note should also separate a Warhammer 40,000 demo hero such as Legend of Catachan from an Age of Sigmar demo hero such as Lyssa Revenya; neither name establishes the final launch roster.

VERSION LEDGER / PUBLIC DEMO

Version history

  1. June demo

    First public milestone

    The first public demo reached 130,000 players, establishing the early public reach of the project.

  2. July demo

    Second public milestone

    The July public demo passed 190,000 players, another reach marker before the current October build.

  3. 6 October 2026

    New public demo

    The October demo adds Legend of Catachan and Lyssa Revenya to the named playable picture.

  4. 10 November 2026

    Planned full launch

    The full game is planned for 10 November 2026 and is not available as a finished release yet.

Official

Official Warhammer Survivors demo video

Watch the official demo video ↗

Official

Sources

  1. Warhammer Community demo announcement ↗
  2. Steam product page ↗