LOOP / RUN AND META PROGRESSION
Inside a run
Experience is a run reward that opens the next layer of choice. Weapons shape attacks and upgrades, while Power-ups strengthen the current run. That distinction tells you which decisions affect the field now without assuming a fixed level curve, choice count, or upgrade screen. The named path is Experience → Weapons → Power-ups, with Secrets branching from the power-up side toward discovery.
Movement remains the active field decision while attacks auto-aim, so attention moves between avoiding pressure and selecting the next build direction. A status effect such as Poisoned or Burning describes what happens when that direction meets a target.
Secrets belong to discovery and unlocks rather than ordinary experience. Keep them separate from run rewards when deciding whether a result changes the current attempt or points toward later content. Experience feeds a choice, while Secrets point toward something to uncover.